The Adventure Game and Interactive Novel

The Adventure Game and Interactive Novel


  • Tag Archives gameplay
  • The Divine Help

     

    Let us delve deep into the game mechanics. One feature of Nicolas Eymerich, Inquisitor: The Plague, will be the Divine Help.

     

    Every gamer knows how frustrating can be to be stuck in the middle of the adventure. You don’t know what to do or where to look, so you resort to the walkthrough.

     

     

    But you won’t need to cheat this time. If you are stuck during the game, you can ask for the Divine Help. By pressing F1 (when playing the Adventure Game mode), Eymerich will take the lead, and perform his next action by himself. This may mean that he will just move to another screen, or maybe he will solve a particularly difficult puzzle.

     

    Is this basically the same thing as searching for the walkthrough? Well, no. Every use of the Divine Help will be sanctioned by decreasing the score by one point, so you actually pay for having yeld. Remember: only real inquisitors will reach the maximum score.

     

    Of course, if you are playing the Interactive Novel mode and supposedly don’t care about the full score, you will be able to ask the divine intervention every time you like, by clicking the white cross in the lower left corner.

     

    ["Why two different ways (pressing F1 and clicking the white cross) for the two different modes, if the result is the same?", you might ask. Well, let's just say that having the cross right there in full sight could lead the player to give in to temptation! The Interactive Novel users may be allowed to to that, but Eymerich expects more perseverance and commitment from the Adventure Game users. Don't you agree?]

     




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